Nick Bowen

Quest

An escape-room-style adventure spanning a board game, a video game and an animated series, built to renew kids' excitement about learning.

Role
Quest Creative Director
Series
Starforce (K⁠–⁠2), Seasons 1⁠–⁠3 and Apex Academy (3⁠–⁠5)
Formats
Animated series, game kits, digital game
Tools
Photoshop, After Effects, Illustrator, InDesign, Premiere Pro
Years
2020–2026

The challenge

How do we deliver studio-quality animation on a school budget?

The solution

I proposed a hybrid: short bursts of hero animation for the big moments, and low-cost dialogue videos between them.

The impact

Quest became ProSolve's flagship program for summer and after-school, with over 9,000 students playing it, 95% of facilitators wanting to run it again, and kids asking for the next season.

The challenge

Blockbuster stories, school budget
Production window
Three to five months per season
Franchises
Quest Seasons 1–3, Apex Academy and Starforce
Runtime
About an hour of animation per season, up to an hour and a half
Team
Up to nine artists, Heck animation studio and an in-house Unity developer
Voice cast
Up to 22 actors in a season
Budget
A fraction of a typical US studio budget, managed by me across the season

If Quest was going to truly engage students, the storytelling and the production value had to rise far above that, on a budget a school could actually pay for.

The solution

Quest's hybrid video model
Hero
More animation and more shot changes, saved for the biggest moments.
Dialogue
Static characters, camera cuts between speakers.

Strong voice acting, custom music and sound design carry the production value in every scene, so the story feels big without a big animation budget.

The game in print

Print materials made by me

Element slip box set
Element episode 1 box
Element episode 2 box
Element episode 7 box

Each season ships as a box set: a slip case, seven episode boxes and a teacher box. The structure stays the same every season, while the color, texture and art change with the story.

The game on screen
Clips from nine challenges across Apex Academy, Glitch and Element.

Each episode's story comes to a challenge that the players must complete to continue progressing the story, so players feel like they are part of it.

My roleAs Quest expanded, I grew the team, which let us raise the production quality of every season.
  1. ScriptI wrote every episode of Collapse, Glitch and Element.
  2. StoryboardI boarded each episode, then directed the artists who painted the art for it.
  3. ArtI managed up to nine remote artists: the art budget, schedule and due dates, assigning and reviewing work daily.
  4. VoiceI cast and directed the voice actors, 22+ of them, and picked the take for every line.
  5. AnimationI directed the animation and sound, working with an animation studio. I animated some key shots myself.
  6. Game and printI designed and directed the art for the Unity game, its interfaces, and the boards and cards printed overseas.

The impact

By the numbers
9,180students played Quest in a single summer
1,010teachers and facilitators ran it that summer
96%of students felt more connected to their peers and school
95%of facilitators said they would love to run it again
8.5/10average facilitator rating, Summer 2026
70+California districts partnered with ProSolve

Not what I was expecting at all. It's so much more!

Student

[QUEST] has made me feel like I have an imagination.

Student

This was so much fun! Can I take this game home to teach my family?

Student

They LOVED the challenges! They also thought the animations were so cool.

Teacher

The students LOVE QUEST, they ask to play every single day.

Teacher

QUEST has created a collaborative environment in my classroom. We paired students together who don't normally work together and it has created new friendships.

Facilitator, Montague

District count is ProSolve-wide. Summer figures come from ProSolve's own program reports.

Quest became ProSolve's flagship program for summer and after-school learning, and students asked for more.

No AI usedCollapse, Glitch and Element, and the main Starforce line, were made before AI art tools were in common use.How I use AI