Quest, Seasons 1–3
Collapse, Glitch and Element: three seasons, a new world each year.
- Role
- Creative Director, writer, storyboard artist, voice director
- Audience
- Grades 3 to 5
- Formats
- Animated story, box sets, digital game
- Episodes
- Seven per season

The challenge
Hold a room of high-energy kids with an epic story that still suits a school.

The solution
From Season 2 on, every team got its own captain character on screen, in the team's colors, and each season changed the world and stakes completely.

The impact
Kids grew loyal to their teams and captains. The stories and worlds set Quest apart as a school product.
Collapse
Season 1The first season of Quest. A schizophrenic robot and a school hiding a mystery.- 1
The challenge
Collapse had to break into the education space with a product schools had never seen before.
- 2
The solution
Instead of trying to make something good enough for schools, I made something kids would even want to play at home.
- 3
The impact
Collapse proved there was a place for this kind of product, and ProSolve's revenue more than doubled from 2021 to 2022.






I designed all the print materials and characters, wrote the storyline script and designed the game interface assets.



























A small sample of the boards, cards, tokens and props in the box:

The map players explore in the digital game.
Glitch
Season 2- 1
The challenge
Kids played in teams, but Season 1 used generic characters for all of them. I wanted the story to match the classroom.
- 2
The solution
I gave each team its own lead character in its team colors, so every kid had someone on screen.
- 3
The impact
Kids loved their team captains! That one change saw a huge increase in student engagement, and a lead character for every team became the backbone of every Quest product that followed.






Players return to the simulated world from Season 1, only to find a glitch has made it unrecognizable.








I designed all the artwork, print materials and characters for Season 2.
















Character art by Nick Bowen and Ana García.



























The map of the world of Glitch, painted by me.
Element
Season 3Season 3: seven episodes in a desert, with the most varied puzzles in the series.- 1
The challenge
Element was going to be my biggest storytelling challenge yet: the most epic season of Quest so far.
- 2
The solution
I drew inspiration from some of the greatest entertainment kids have ever seen and rolled it all into one giant, epic story.
- 3
The impact
Element became the season teachers and kids loved most. In 2024, ProSolve reached its highest revenue ever.








A warm desert palette next to Glitch's neon, built on the same box architecture. Episodes: Sky, Bloom, Sides, Power, Monsters, Compromise, Heart.
The team captains






The desert kingdoms











Character art by Nick Bowen and Ana García.


























Quest, Season 3: Element TrailerWritten, directed and edited by Nick Bowen. Animation by Nick Bowen and Heck Studios.
Animated by Nick Bowen and Heck Studios.